Welcome to the homepage of the 2D10 Roleplaying Game.
2D10 is a one page basic set of rules, quick to learn, easy to play, and good enough for all sorts of genres, settings, and stories. In addition, supplements are provided to give you ideas on how to expand and master the game. Best of all, it’s free.
At its core, the game uses 2 ten-sided dice to help resolve actions. Characters are created with a few attributes, an occupation (what the hero knows how to do), feats (think magical or extraordinary gifts or abilities), special items, and a hook (something that moves the hero into adventure and action). The whole system is lean and mean and incredibly flexible.
Why are the documents limited to one page?
Yes, it’s kind of an arbitrary thing, but I love small compact and flexible roleplaying games. The one page forces me to write carefully and succinctly. In the future, I may put together a larger compilation to share.
Can I share these documents?
Yes, but keep in mind that these documents will be modified, edited, and updated. The latest versions will be uploaded to RPGNow/DriveThruRPG.
Can I write and publish games or supplements based off of these rules?
Perhaps. Once I get to a state where I feel the rules are solid, I will likely release the core set with a Creative Commons license.
Download at RPGNow
2D10 Hero Sheet (PDF)
2D10 Beasties & Bandits (PDF)
2D10 Extra Rules (PDF)
Download the Logo (JPG)
The Truce, the Trail, and the Trial are a trilogy of adventures for 2D10.
- The Truce 2D10 (A Fantasy Adventure) (PDF)
Planet Nine (Setting) (PDF)