Author name: Nathan Hill

We are on itch.io

I’m pretty happy with DriveThruRPG’s setup. At one point, they charged for free products, but I’m sure they realize that driving traffic to the site for free stuff increases the chance of people buying stuff. That’s good.

But I’ve noticed itch.io recently, and so I will be setting up another site there.

Right now, the basic 2D10 RPG is the only item available, but I’ll be adding more in the coming days.

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2D10 RPG is now Creative Commons licensed

Another nice post of good news –

The 2D10 RPG, in all of its one page rules of glory, is now officially Creative Commons licensed. You can use it to create your own works of creativity and imagination, as long as you give some attribution. I am glad there are fans and writers who see it as something valuable to use to power your own games and creations.

(And special thanks to Shawn E. for encouraging me to make this change.)

I am linking a very simple formatted of the basic rules with the license embedded (via Dropbox), but I will find a more formal way to upload this on the 2D10 page soon.

If you have any questions, please let me know in the comments or send me a quick email.

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2D10 Gets Some Fixes in This New Year

Thanks to some helpful eyes from a fellow fan, I was able to correct a couple of errors in the 2D10 RPG Rules and Extra Rules documents available on DriveThruRPG. It’s a New Year, so why not begin with this kind of bang? I am thankful for all the feedback I’ve received on these super simple rulesets, and I do have some more plans in the coming year, including a small printable compendium which will have some extra stuff in it.

In other industry news, Mystic Ages Publishing fully supports all efforts to make this a hobby that is safe, where abuse has no place. While I haven’t attended any conventions in years and am not really part of the industry (at best having a few PYWYW games), I support those efforts and will commit to only attending and supporting events that have clear procedures about working to build safe environments for vulnerable people. It’s important to me, and it should be important to all of us.

Stay tuned!

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The Basic Hack Gets an Update

I’ve collected feedback, and I do want to say thanks to the 1000+ people who have downloaded or bought the game. Thank you for your generosity, your love of gaming, and your support of the Basic Hack.

The July update is now available at RPGNow.

It’s a small update, but it corrects some typos, missing periods, and slight layout issues. I definitely have a few more things to work on along those lines, so look for a future update which makes the layout a little cleaner (or more interesting).

The rule fix is that wizards and clerics now can only cast a number of spells each day equal to their maximum hit points. In addition, I cleaned up and simplified the Rest section which added confusion to the spell casting rules. Now, a rest can either provide full HP back, half HP, or no HP, depending on the difficulty and unpredictability of a party’s evening.

I also added a sentence or two.

Long term, I am still working on the teachable character sheet, but I am also thinking about completely changing the defense roll aspect when it is the monster’s turn to attack. In this route, your Defense roll would not go against Dexterity, making it the most important stat of the game, but a new stat that is a combination of armor + hit points + any other bonuses. This would make things both more difficult for heroes and interesting for everyone else. A Warrior would still have a clear edge, but spells and special abilities could really help other classes too. We’ll see how it shakes out.

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How about a teachable character sheet?

One of the ideas I am kicking around for Basic Hack 2nd Edition is a “teachable/user-friendy” character sheet. AKA – it’s game night, and you have some young’uns or new gamers to get into the game. You hand them a character sheet which both has rules to create your character but tells you how to play right from the start. Roll under this. This stat is what you use for these actions. Here are your hit points or armor or whatever.

I’ve got some draft ideas going, but it is tricky to do it without being incomprehensible.

Stay tuned.

— Nathan

How about a teachable character sheet? Read More »