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Resist Extinction

Extinction Roleplaying Game

I’ve posted a roleplaying game from the archives for you to download, read through, and enjoy. Consider this post the feedback thread if you want to share ideas or questions.

Extinction was an entry to a Mecha RPG Design contest. I cobbled it together fairly quickly based on some ideas that had been ruminating. While the game is mostly playable, it’s pretty simple and a bit of a mess. The rules could be more tightly focused and simplified. I’m not sure the premise is the most unique, but there are some sweet ideas in there.

I had been working on an updated version of this, but for now, I’ll just put this “ashcan” version out in the wild again. Enjoy!

Grab it here.

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What do you do with old projects?

Hi, readers.

I’ve been combing through some of my old bits of writing, trying to find things to work on. I do have a couple of games I’m going to try to figure out in the coming weeks and have either a playtest or release before late December. That’s probably wishful thinking, but it’s good to have goals, right?

In my pile of old stuff, I have many scraps or somewhat sketched out game systems.

Some of these have elements that made it into games like Foreign Element or 2D10 or the Mark System.

Some have formatting and example text and clipart as placeholders. Do I release this stuff, put it on my website for a random passerby to consume and find something inspiring? Do I let it lie fallow in the archives?

Below I’ve attached one example. I was working on the Adventure Pit Game System to do a lot of things. The copyright notice is 2008, so I had just moved to a new city and was likely hoping to build off of Eldritch Ass Kicking. I wanted a game system that was simple and action-oriented but gave players more power to describe the after results of an action. Are you satisfied with basic success? Do you want to find good loot or set yourself up for future actions?

It’s kind of a mess, but it is an example of me toying around with things. I do believe it influenced Foreign Element in some ways, and I might even have borrowed some text here and there. Anyway, enjoy an example of a half-finished but mostly playable product.

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2D10 RPG is now Creative Commons licensed

Another nice post of good news –

The 2D10 RPG, in all of its one page rules of glory, is now officially Creative Commons licensed. You can use it to create your own works of creativity and imagination, as long as you give some attribution. I am glad there are fans and writers who see it as something valuable to use to power your own games and creations.

(And special thanks to Shawn E. for encouraging me to make this change.)

I am linking a very simple formatted of the basic rules with the license embedded (via Dropbox), but I will find a more formal way to upload this on the 2D10 page soon.

If you have any questions, please let me know in the comments or send me a quick email.

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Updated 2D10 RPG Available

In honor of Teach Your Kids to Game week, I’ve updated the one page 2D10 RPG with a bit of editing, some slight adjustments, and font changes (hopefully to improve readability). You can get it for free from RPGNow. I still have been pondering a change to Occupations to turn the whole system into a dice pool – you roll an extra D10 if you use Occupations, Feats, and/or Special Items in play but keep the highest two rolls. Consider that a way to mess with the system if you find it is too easy for some heroes to wipe out goblins or space lords or whatever.

I will update some of the other PDFs and introduce a mini-setting in the upcoming week.

— Nathan

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Edge Hack Preview

Edge Hack

Hey, you…

Yes, the vague advantage/disadvantage thing I punched out in my last update is now a rough draft manuscript. It needs work, but it takes this advantage/disadvantage thing to an extreme with Black Hack as its base. Please check it out below, and let me know what you think.

Read the EDGE HACK PDF

BTW, I will be getting comments going on this website soon.

— Nathan

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