What do you do with old projects?

Hi, readers.

I’ve been combing through some of my old bits of writing, trying to find things to work on. I do have a couple of games I’m going to try to figure out in the coming weeks and have either a playtest or release before late December. That’s probably wishful thinking, but it’s good to have goals, right?

In my pile of old stuff, I have many scraps or somewhat sketched out game systems.

Some of these have elements that made it into games like Foreign Element or 2D10 or the Mark System.

Some have formatting and example text and clipart as placeholders. Do I release this stuff, put it on my website for a random passerby to consume and find something inspiring? Do I let it lie fallow in the archives?

Below I’ve attached one example. I was working on the Adventure Pit Game System to do a lot of things. The copyright notice is 2008, so I had just moved to a new city and was likely hoping to build off of Eldritch Ass Kicking. I wanted a game system that was simple and action-oriented but gave players more power to describe the after results of an action. Are you satisfied with basic success? Do you want to find good loot or set yourself up for future actions?

It’s kind of a mess, but it is an example of me toying around with things. I do believe it influenced Foreign Element in some ways, and I might even have borrowed some text here and there. Anyway, enjoy an example of a half-finished but mostly playable product.