Thanks to some helpful eyes from a fellow fan, I was able to correct a couple of errors in the 2D10 RPG Rules and Extra Rules documents available on DriveThruRPG. It’s a New Year, so why not begin with this kind of bang? I am thankful for all the feedback I’ve received on these super simple rulesets, and I do have some more plans in the coming year, including a small printable compendium which will have some extra stuff in it.
In other industry news, Mystic Ages Publishing fully supports all efforts to make this a hobby that is safe, where abuse has no place. While I haven’t attended any conventions in years and am not really part of the industry (at best having a few PYWYW games), I support those efforts and will commit to only attending and supporting events that have clear procedures about working to build safe environments for vulnerable people. It’s important to me, and it should be important to all of us.
I’ve collected feedback, and I do want to say thanks to the 1000+ people who have downloaded or bought the game. Thank you for your generosity, your love of gaming, and your support of the Basic Hack.
The July update is now available at RPGNow.
It’s a small update, but it corrects some typos, missing periods, and slight layout issues. I definitely have a few more things to work on along those lines, so look for a future update which makes the layout a little cleaner (or more interesting).
The rule fix is that wizards and clerics now can only cast a number of spells each day equal to their maximum hit points. In addition, I cleaned up and simplified the Rest section which added confusion to the spell casting rules. Now, a rest can either provide full HP back, half HP, or no HP, depending on the difficulty and unpredictability of a party’s evening.
I also added a sentence or two.
Long term, I am still working on the teachable character sheet, but I am also thinking about completely changing the defense roll aspect when it is the monster’s turn to attack. In this route, your Defense roll would not go against Dexterity, making it the most important stat of the game, but a new stat that is a combination of armor + hit points + any other bonuses. This would make things both more difficult for heroes and interesting for everyone else. A Warrior would still have a clear edge, but spells and special abilities could really help other classes too. We’ll see how it shakes out.
In honor of Teach Your Kids to Game week, I’ve updated the one page 2D10 RPG with a bit of editing, some slight adjustments, and font changes (hopefully to improve readability). You can get it for free from RPGNow. I still have been pondering a change to Occupations to turn the whole system into a dice pool – you roll an extra D10 if you use Occupations, Feats, and/or Special Items in play but keep the highest two rolls. Consider that a way to mess with the system if you find it is too easy for some heroes to wipe out goblins or space lords or whatever.
I will update some of the other PDFs and introduce a mini-setting in the upcoming week.